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Independent Journalism

Contributor: Ben Jackson-Ellery

Continuing the archive of independent Ben Jackson-Ellery reporting (Archive Page 12).

Genre Police: The Social Dilemma

December 13, 2020 by Ben Jackson-Ellery Leave a Comment

I’d posit that while social interaction is often the most thrilling or engaging part most RPG games, it’s maybe a difficult master to serve.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Combative Behaviour

November 21, 2020 by Ben Jackson-Ellery Leave a Comment

The clash of weapons, the thudding of bodies into each other, the split second moments where it can get totally out of hand, the variations of wounds.

Filed Under: Tabletop & RPGs Tagged With: Dungeons & Dragons, genre police, masks, Shadowrun

Genre Police: Benji Vs The D

November 15, 2020 by Ben Jackson-Ellery Leave a Comment

It’s time to talk about D&D.

Filed Under: Tabletop & RPGs Tagged With: Dungeons & Dragons, genre police, tasha's cauldron of everything

Genre Police: Character Study

November 1, 2020 by Ben Jackson-Ellery Leave a Comment

When you have a small number of players who want to tell a slightly bigger story or a small group but lots of ideas, you can create a situation where people play more than one character.

Filed Under: Tabletop & RPGs Tagged With: ars magica, bluebeard's bride, dungeon crawl classics, genre police, Legacy: Life Among the Ruins, rpg tips

Genre Police: Character Assassination

October 19, 2020 by Ben Jackson-Ellery Leave a Comment

So why are we discussing a German Marxist playwright from the forties? Well, I think Brecht’s viewpoint is also relevant to RPG play.

Filed Under: Tabletop & RPGs Tagged With: masks, rpg tips

Genre Police: Take The Power Back

October 11, 2020 by Ben Jackson-Ellery Leave a Comment

Let’s talk about control for a minute. Any time one person has a kind of control over another, there’s a power imbalance. This is constantly true about RPGs.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Elsa Was Right

September 26, 2020 by Ben Jackson-Ellery Leave a Comment

The heart of most RPG is a collaborative effort dictated by a conversation. The programming loop of most games is ‘player dictates own narrative, makes check, GM describes narrative until they are prepared to give it up, then they hand narrative back to players’, and it can seem jarring to deviate from that.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: One More Time

September 7, 2020 by Ben Jackson-Ellery Leave a Comment

You should always make sure that any session you design with time travel in mind should have a planned structure – a focused view rather than a wide angle.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips, time travel

Genre Police: Time After Time

August 23, 2020 by Ben Jackson-Ellery Leave a Comment

These notes are for anyone wanting to use time travel as an adventure option but also to people who are planning a whole weird campaign where the point is to get lost in the river of time.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Time Stand Still

August 2, 2020 by Ben Jackson-Ellery Leave a Comment

RPG tips on how and why speeding up, slowing down or even cutting up the flow of time can make you a better Game Master.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

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