When you have a small number of players who want to tell a slightly bigger story or a small group but lots of ideas, you can create a situation where people play more than one character.
The expanded curated program adds in more games, different games and grows the number of GMs.
When running a horror game you need to do more than just listen to what they say, you also need to pay attention to how they say it, what makes them cringe, and what their body language reveals about their actions.
It can feel at once mischievous and a throwback to what is viewed as the 'original stories'. But do we lose anything when we veer away from the recognised trope set?