If you’ve ever said ‘And we skip to the next morning’, you’ve moved the time dial up for a moment then put it back.
Genre Police: The Quickie
When we talk about the third dial of game structure – Duration – perhaps we should just pause and understand that often, this dial is dictated by people’s lives.
Genre Police: Going the Distance
It’s a format I have barely ever heard discussed: The Long Weekend Game.
Genre Police: Coming Up Short
One Shots are difficult. This is not the game on easy mode, if anyone has lead you to believe that, they’ve lied to you.
Genre Police: The Long Game
In this RPG tips article, we look at the role of longevity in campaigns; its merits, flaws and what to do about them.
Genre Police: Serial Killer
We look at continuity in this series of practical take-home tips to write and run better roleplaying campaigns.
Genre Police: Please, Continue
If the players really remember something and react to it, use that, because then they will do the work for you.
Genre Police: A Structured Argument
If you are a GM, you probably think about structure a lot without even trying – balancing combat, intelligence challenging & social encounters, making sure you check the clock to deliver a good cliffhanger, that sort of thing.
Genre Police: Filling in your blank canvas
Tips from GM Ben and the genre police on how to best use and get inspiration from art in your tabletop RPGs.
Genre Police: Dropping the ‘TT’
How often do we investigate the medium of space in our games?









