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About Ben Jackson-Ellery

Ben Jackson-Ellery is a freelance writer, Twenty Sided Guy: DM For Hire and co-organiser of Have A Go Heroes twitch steam. He has experience in the area of drama, education and RPGs which means he has always been poor. He has also designed escape rooms, built a grand piano and curated a castle because what's life without whimsy?

⏱️ Content Velocity: Steady updates: Averaging 5.4 articles per month recently.

Articles by Ben Jackson-Ellery

Ben Jackson-Ellery has also written on Tabletop & RPGs and Geek Stuff for our geeky readers.

Related Tags

GENRE POLICE RPG TIPS CALL OF CTHULHU MATHS HUMOUR MUTANTS & MASTERMINDS WORLD OF DARKNESS

Genre Police: The Throughline

April 15, 2026 by Ben Jackson-Ellery Leave a Comment

Does your campaign suffer from choice paralysis? Learn why providing a narrative smorgasbord can sometimes backfire and how to use “islands of narrative sense” to guide your players through roleplaying games without stripping away their precious agency.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Spoiler Police

April 14, 2026 by Ben Jackson-Ellery Leave a Comment

Should you allow a veteran to replay a finished campaign? Genre Police investigates why spoilers matter less than the journey, exploring how group connectivity and character agency can make a familiar story feel entirely fresh in roleplaying games.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Pay No Attention To The Math Behind The Curtain

April 12, 2026 by Ben Jackson-Ellery Leave a Comment

Discover why roleplaying games are a lot like knitting in this week’s Genre Police. Learn why understanding the mechanics behind the curtain is essential for new players and how form and function define the gaming experience.

Filed Under: Tabletop & RPGs Tagged With: genre police, maths, rpg tips

Genre Police: Bringing in the Funny

April 11, 2026 by Ben Jackson-Ellery Leave a Comment

When exhaustion hits the table, a shift toward comedy can save the session. Discover why playing the world straight while embracing absurdity is the key to mastering humour in roleplaying games.

Filed Under: Tabletop & RPGs Tagged With: genre police, humour, rpg tips

Genre Police: Dreams Of The Outer Dark

April 7, 2026 by Ben Jackson-Ellery Leave a Comment

After thirty years of waiting, one GM finally completes a long-form Call of Cthulhu campaign. Discover the vital lessons learned regarding player agency, the power of grief in horror, and why kindness is the most important tool for a definitive series finale.

Filed Under: Tabletop & RPGs Tagged With: Call of Cthulhu, genre police, rpg tips

Genre Police: What’s In A Name?

April 2, 2026 by Ben Jackson-Ellery Leave a Comment

From “Murder-Ents” to rigid world-building, discover how the names you give your monsters and settings can either cement your immersion or accidentally kill the mystery.

Filed Under: Geek Stuff Tagged With: Call of Cthulhu, genre police, rpg tips

Genre Police: Issues With Commitment

March 30, 2026 by Ben Jackson-Ellery Leave a Comment

Are your most reliable players sacrificing their own fun to keep your campaign moving? Learn why “engine” players often miss out on character development and how to fix it.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Uninvent Yourself

February 24, 2026 by Ben Jackson-Ellery Leave a Comment

The “Genre Police” explores how the shared language of TTRPGs can accidentally limit our creativity when switching between roleplaying systems.

Filed Under: Tabletop & RPGs Tagged With: Call of Cthulhu, genre police, Mutants & Masterminds, world of darkness

Genre Police: Lost In Static

February 22, 2026 by Ben Jackson-Ellery Leave a Comment

“Help! My player won’t leave the inn!” We break down the four types of passive players and how to engage them without railroading.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: The 5-Step Campaign Refresh

February 17, 2026 by Ben Jackson-Ellery Leave a Comment

Stuck in a rut? We revisit the five pillars of the Genre Police column – from Dials to The Self – and show you how to use them to design a unique campaign like Arcane.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

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