For a minute, let’s just stop. We’ve come a long way together. If you have read Genre Police from the very beginning, then when the article after this one comes out, you’ll have read fifty of these things.…
While at the time B-Movies were often viewed as a lesser form of entertainment, it's clear now that once they escaped the cycle of continuous western stories, they became a breeding ground for experimental and new types of storytelling and theatre.
While we now have a world where both surveillance and sousveillance technology has openly revealed the flaws of those in power but, paradoxically, every piece of data is seen as a clue to a greater conspiracy.
The genre police take a look at urban myths and how to spin an RPG out from them.
So, follow me into a jagged history of blending the lines between reality and fiction.
It's like something is lurking hidden, underneath, ready to come to the fore. If we look for it, will we ever stop being able to know the truth?
The Genre Police take a look at disaster movies and what we as roleplayers can learn from them.
But let's be honest, sometimes you just wanna blow stuff up and fight all the enemies in widescreen sprawling combats that define your character as a complete and total ass-kicker.
Given that the emergent style in modern RPGs is a heavily character driven adventures based on flaws, goals and other quirks it amazes me that we haven't talked about how we go about aiding players and what we can do to avoid tipping into the lair of the deadly Melodrama.
These techniques are made to generate ideas outside of your normal scope and can be really good if you feel you're stuck in a rut with the same ideas surfacing all the time.