You should always make sure that any session you design with time travel in mind should have a planned structure – a focused view rather than a wide angle.
These notes are for anyone wanting to use time travel as an adventure option but also to people who are planning a whole weird campaign where the point is to get lost in the river of time.
RPG tips on how and why speeding up, slowing down or even cutting up the flow of time can make you a better Game Master.
If you've ever said 'And we skip to the next morning', you've moved the time dial up for a moment then put it back.
When we talk about the third dial of game structure – Duration – perhaps we should just pause and understand that often, this dial is dictated by people's lives.
It's a format I have barely ever heard discussed: The Long Weekend Game.
One Shots are difficult. This is not the game on easy mode, if anyone has lead you to believe that, they've lied to you.
In this RPG tips article, we look at the role of longevity in campaigns; its merits, flaws and what to do about them.
We look at continuity in this series of practical take-home tips to write and run better roleplaying campaigns.
If the players really remember something and react to it, use that, because then they will do the work for you.