If you are a GM, you probably think about structure a lot without even trying – balancing combat, intelligence challenging & social encounters, making sure you check the clock to deliver a good cliffhanger, that sort of thing.
Tips from GM Ben and the genre police on how to best use and get inspiration from art in your tabletop RPGs.
How often do we investigate the medium of space in our games?
When portraying any character in the game world, it's possible to use physicality to portray emotion and subtext in what a character is saying.
Here's how the thoughtful use of music can make your tabletop games better and more memorable.
There's a whole host of ideas buried in the structure of various games that can be adapted.
We sometimes forget that RP comes with a G at the end, that part of its structure and medium is that it is a GAME.
For a minute, let’s just stop. We’ve come a long way together. If you have read Genre Police from the very beginning, then when the article after this one comes out, you’ll have read fifty of these things. I want to take a moment to review what we’ve been doing and show you a way of using that back catalogue of articles in a constructive fashion. For a couple of years now, I’ve been producing content that helps you understand and ape the feeling and intent of genres so that you can apply them to any RPG you plan to run.…
While at the time B-Movies were often viewed as a lesser form of entertainment, it's clear now that once they escaped the cycle of continuous western stories, they became a breeding ground for experimental and new types of storytelling and theatre.
While we now have a world where both surveillance and sousveillance technology has openly revealed the flaws of those in power but, paradoxically, every piece of data is seen as a clue to a greater conspiracy.