In this guest post from Vahid Qualls, we’ll tackle a question that has caused some frustration in the D&D groups I’ve belonged to.
Genre Police: Warning, Content
Think of the worst thing and make it happen. Puncture arteries, shred flesh, go for the damn jugular.
Genre Police: Playing The Player
Running an RPG is a kind of arcane act, weaving an illusionary spell of storytelling for a group to devour. But when we think about spellcasting, it’s often easy to forget the material component of such a conjuring.
Genre Police: The Cameo
You might be tempted to bring that player in to do a ‘guest slot’ in a game for a few sessions. Well, I think that’s a great idea! However, I’ve been both a GM and a player when this has and hasn’t worked as well as intended.
Genre Police: The Adventure Is Butchered
I’ve watched those long-form adventures slowly destroy their desire to use written adventures of playing D&D ever again.
Songs of the Spellbound Sea: Run seafaring campaigns like a breeze
Today we’ve a helpful guest post from designer and author somanyrobots. Robots have a 5e Patreon offering rules, advice and content that’s attracted over 100 subscribers.
Genre Police: Looking For Augusta
So, I had a long discussion about chickens. This isn’t actually weird in our house given that we have chickens as pets, but this was especially odd because this particular chicken wasn’t real.
SAKE RPG tips: My players want to build a Kingdom
Geek Native invited Rainer Kaasik-Aaslav, the author of SAKE, a tabletop RPG currently on Kickstarter, to tackle the situation when players prefer to build kingdoms rather than go on adventures.
Genre Police: Rules Of Conduct
While some RPG sessions may thrive on unstructured character interactions, social skill dice help balance the expression of a player’s character, especially when personal attributes differ from those of their in-game persona. Games like D&D simplify this with one roll, while World of Darkness offers a layered approach. However, over-mechanizing social actions can restrict the narrative, calling for periodic evaluation and ensuring that mechanics serve the game’s intended exploration while allowing for character growth and varied interactions.
The over-excited player
Che Crawford, aka The Immortal Think Tank, is on the blog again. Why? Another comedy yet too true and sometimes annoying snippet of gamer life and quirks!