The process of character creation is a framing device. It shows us as players what the game cares about, how we are supposed to navigate it and what is likely to be important going forward.
This article is about one of D&D three pillars. The previous articles, an introduction, combat and social pillars.
I'd posit that while social interaction is often the most thrilling or engaging part most RPG games, it's maybe a difficult master to serve.
Discover an interactive guide to learning D&D 5e's character sheet complete with links to Critical Role's Handbooker Helper series.
When you have a small number of players who want to tell a slightly bigger story or a small group but lots of ideas, you can create a situation where people play more than one character.
So why are we discussing a German Marxist playwright from the forties? Well, I think Brecht's viewpoint is also relevant to RPG play.
Let's talk about control for a minute. Any time one person has a kind of control over another, there's a power imbalance. This is constantly true about RPGs.
Advanced World Building uses the tools from 1981’s Basic Dungeons & Dragons and Expert D&D and re-imagined in Old School Essentials to build a starting campaign setting. It is further enriched with the Old School Essentials Advanced Fantasy, Advanced Fantasy Monsters, and Advanced Fantasy Treasures. Even though it is based on Basic D&D, it could be used with other D&D rules or fantasy RPGs.
If you're new to DnD 5e or playing with someone who is, making a character can seem overwhelming.
The heart of most RPG is a collaborative effort dictated by a conversation. The programming loop of most games is 'player dictates own narrative, makes check, GM describes narrative until they are prepared to give it up, then they hand narrative back to players', and it can seem jarring to deviate from that.