Virtuacon offers the best 3 days in virtual gaming. It’s coordinated via RPG Geek but run via the Virtuacon Google+ community. Games take place in Google Hangouts while programs like DiceStream and Roll20. If you’re not sure how that works then this video is recorded from actual gameplay from last year. Jacob Wood running a […]
TTRPG news, reviews and interviews
Welcome to the heart of Geek Native: the Tabletop & RPGs category. This is your primary source for the latest RPG news and essential TTRPG news, from blockbuster releases to indie Kickstarter discoveries. We provide in-depth reviews of roleplaying games, board games, and card games, helping you decide what's worth your time and your shelf space. Whether you roll dice, shuffle cards, or push miniatures, you'll find your community and your next obsession right here.
Stay ahead of the curve with our popular Routinely Itemised summary. This regular feature is your essential digest of the TTRPG industry, curating the biggest news, trends, and hidden gems into one unmissable roundup. It's the best way to stay informed on the business of tabletop gaming.
What will Dungeons & Dragons in 2015 look like?
This weekend at PAX the Wizards of the Coast team lifted the lid on a host of 2015 news. Dungeons and Dragons is stepping up it’s digital offering and will bring on a range of expert partners. Set in Forgotten Realms, Wizards has licensed games from Backflip Studios, Beamdog and Cryptic Studios with Perfect World […]
On A Mud-Slick Road to Hell: Review of Dead Light
Survival horror in Cthulhu – the chances seem slim, right? I mean, without even saying the words ‘survival horror’, most people who play games based upon the entities of the Cthulhu Mythos probably don’t have anything like a 10 Year Plan or bother investing in a 5 Year Diary. Investigators into the Mythos probably wouldn’t […]
Forewarned Is Forearmed: A Review of Thulian Echoes
Does anyone give a second thought to the impact an adventuring party has on their environment? As they rampage through a monster’s lair or rampage through invaded territory, they make changes, slay doers and makers, and leave carnage in their wake – so, what happens next? Oddly, this is something I have considered before as […]
Mashing Up The Strange: A Review of When Worlds Collide
The strange and incredible come in many guises and sometimes you need a helping hand making sense of it all. With the release, from Monte Cook Games, of The Strange, the Cypher System has expanded with more than 400 pages of content. Given that the game uses the same system as the acclaimed Numenera, can […]
It took just 24 hours to fund Girls on Games
Would you Kickstart a group of essays? What if those essays came from women in the tabletop games industry and they wrote about struggles they’ve faced as well as tips and secrets for new game designers? [Back this Campaign] Elisa Teague has clearly been deeply involved in the tabletop games industry for around 15 years. […]
Surprising? Roleplayers are more accepting of running zombies than non-gamers
If you are asked the question; “Should zombies run?” the correct response is something along the cards of; “No, zombies should stay fully dead, immobile and in their graves”. The question Geek Native asked in a competition to win a bundle of Dana Fredsti zombie books was slightly different. The question was whether it was […]
The Secret War: Achtung! Cthulhu gets a movie
When did you first hear about Modiphius Entertainment? The London-based publisher first got attention with promises of Achtung! Cthulhu, a setting that merged the horror of war with horrors from beyond time and space, and then smashed targets at Kickstarter. Then came Mutant Chroncies as Modiphius targeted the sleeping giant, promising enough new life to […]
Asmodee muscles into America with Days of Wonder deal
European game powerhouse Asmodee has bought game company Days of Wonder. In the States Asmodee is best known for its own games or where it is the English co-publisher of a game. It sells these games to wholesalers such as Alliance and ACD for the hobby market. In Europe it is much larger, acting not […]
Wizards rewrite the plan for Magic: The Gathering
Wizards of the Coast will bring in significant changes to the way Magic: The Gathering is run. These are not changes to the rules as such but a change to how cards are released. Starting in the autumn of 2015 the company will move away from releasing three blocks followed by a core release to […]




