Would you Kickstart a group of essays? What if those essays came from women in the tabletop games industry and they wrote about struggles they’ve faced as well as tips and secrets for new game designers?
Elisa Teague has clearly been deeply involved in the tabletop games industry for around 15 years. I’ve never heard of her. That’s my fault, of course, but also the challenge raised by Elisa herself. “You’ve probably don’t know me. I’m a ghost. I’m a secret. I’m a woman in the tabletop games industry” she notes in the video.
The book set the target goal of some $2,500 and just one day has over that from 137 backers. It takes $10 to access a PDF copy of the book.
Chapter topics in Girls on Games include;
- Anecdotes or stories about being a woman in the game industry
- Advice for women on overcoming challenges women face in this field
- Advice for men on how to make inclusion a reality in our great industry
- Glass ceilings, male co-worker dealings, and general inequality of women in the field
- Creating balanced game design for both men and women
- Why games are important for girls
- Dealing with “fake geek” or “real gamer” comments when playing games (or just existing) in mixed company
- Two words: Booth Babes.
- Female representation in games
- Being taken seriously as a professional in a male-dominated category
- Tips on getting your foot in the door at a game company
- The pros and cons of Games “for girls”
Since the book is doing well it is likely that extra authors will be added. The current list includes Peggy Brown, Toni Darling, Kirstin Looney, Tanis O’Connor, Satine Phoenix, Gabby Weidling, Teeuwynn Woodruff and Rebekah Zetty.