Designed by ENnie-winning writer-artist-cartographer Glynn Seal, the Midderlands setting is a green-hued, dark-fantasy, late-Middle Ages, early-Renaissance land based on Glynn’s home in the United Kingdom, the Midlands.
Once again, The Merry Mushmen have cobbled together a bric-à-brac of game design insight, random tables, rules suggestions, monsters, classes, maps, adventures… the lot.
Sojourn RPG Publishing is Kickstarting a tabletop RPG set in an ever-changing dungeon crawl to Heaven. The adventure setting is called Let Us Build a Tower.
The ACKS II RPG will be huge, 560-pages of full colour, 18 character classes, 110 proficiencies and hundreds of spells.
Mechanically, Perils & Princesses is a game that draws inspiration from some of the great creators in the NSR and OSR spaces.
Few survive in this new ocean world, scattered among islands. Most knowledge was lost. Strange new cultures develop, isolated from each other.
BRW Games has published some expansions to Castle of the Mad Archmage, some through Patreon and a little more through individual outlets like the One Page Dungeon contest.
Play as a group of misfits who have found each other in the wastes and ruins of the fallen world.
The book is illustrated by Peter Mullen. It’s only 80 pages, but the Grognard aspect of me no longer desires phat tomes but good-looking, easy to use and high-quality items, and that’s what I associate with Milton and Mullen.
The tabletop game uses the original rules from D&D, and the pitch promises easy-to-learn rules