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Genre Police: So Bad, It’s Good

April 16, 2022 by Ben Jackson-Ellery 2 Comments

Some villains are great because they are just out for one thing – but that thing doesn’t leave room for us to continue breathing.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Choose Your Own Adventure(s)

April 3, 2022 by Ben Jackson-Ellery 3 Comments

Last time we talked about new RPGs and how to get players to try them. But how do you even begin to work out what you want to play?

Filed Under: Tabletop & RPGs Tagged With: 7th Sea, alien rpg, Andrews McMeel, apocalypse world, brutal games, Call of Cthulhu, Champions, Chaosium, chill, corporation, cubicle 7, Cyberpunk, cyberpunk red, deadlands, degenesis, dread, Dungeon World, Dungeons & Dragons, Eclipse Phase, edge, everway, Evil Hat Productions, feng shui, Free League Publishing, Gamma World, genre police, Green Ronin Publishing, lancer, Legend of the Five Rings, magpie games, masks, Melsonian Arts Council, Modiphius Entertainment, Mongoose Publishing, mork borg, mutant: year zero, Mutants & Masterminds, onyx path publishing, Paizo Publishing, parable games, paranoia, pathfinder, Pinnacle Entertainment Group, posthuman studios, pugmire, R. Talsorian Games, runequest, Shadowrun, shiver, star trek adventures, Thirsty Sword Lesbians, traveller, troika, twilight: 2000, vaesen, Vampire: The Masquerade, warhammer, Werewolf: The Apocalypse, Wild Talents, zweihander

Genre Police: New Horizons

March 28, 2022 by Ben Jackson-Ellery Leave a Comment

If you’ve tried lots of systems and your players seem to be slowing down on their want to join you in a new system, it might be because you keep jumping to the newest game on the block.

Filed Under: Tabletop & RPGs Tagged With: 13th age, Dungeons & Dragons, pathfinder, runequest, Werewolf: The Apocalypse, world of darkness

Genre Police: That Difficult Second Album

March 13, 2022 by Ben Jackson-Ellery Leave a Comment

You delivered a satisfying conclusion with a cathartic payoff. Now it’s all over. The game is done. And you already miss it.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Tangled Up In Blue

February 27, 2022 by Ben Jackson-Ellery Leave a Comment

You have, let’s say, a character who has a romantic subplot. While it’s come up in play, both the player and the GM want to flesh this out. But you can’t really dedicate the time to one player’s date night.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Deep Think

February 13, 2022 by Ben Jackson-Ellery Leave a Comment

Roleplaying can be a really emotive, cathartic and challenging experience if you want it to be.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: World Wide Woleplay

January 23, 2022 by Ben Jackson-Ellery Leave a Comment

Last article, we looked at a model of a shared roleplaying world. I talked about each of the seven groups I had playing campaigns that affected that shared, or ‘living’ world and examined the way I had chosen to weave the groups into each other.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Life Map

January 2, 2022 by Ben Jackson-Ellery Leave a Comment

This is an example of a living world. Which is the model presented above. A game world that is affected by several play groups and the knock-on effect of actions in one game, change those in others.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Parallel Play

December 26, 2021 by Ben Jackson-Ellery Leave a Comment

Sometimes, roleplaying games can become very focused on the heroes.

Filed Under: Tabletop & RPGs Tagged With: genre police, rpg tips

Genre Police: Zero To Hero

December 19, 2021 by Ben Jackson-Ellery Leave a Comment

What’s session zero? The GM gathers a group and informs them about the game; you discuss expectations and characters. Where did it come from?

Filed Under: Tabletop & RPGs Tagged With: genre police, history, rpg tips

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