Tomorrow, Grim and Perilous will remove seven Zweihander supplements from DriveThruRPG.
To sever this golden cord is to plunge all of creation into chaos, a world without gods or their justice, where rebirth is the only possible salvation, and to be reborn, one must die.
In the RPG news this week we've big news from Pinnacle and Savage Worlds, we discover which project Wizards of the Coast are working on for D&D that will take years and a look at the latest reviews, releases and interviews.
The world hangs by a thread of Fate. To sever this golden cord is to plunge all of creation into chaos, a world without gods or their justice, where rebirth is the only possible salvation, and to be reborn, one must die.
Powered by Zweihander, the Grim and Perilous game is set during the American Revolutionary War of 1776 and when agents of the occult entreat both the Rebel and Loyalist forces.
Under the surface, away from society and popular science, the occult and supernatural are real and active.
Beneath Boston; flesh-eating ghouls, digging tunnels for some unknown purpose. The Leeds Devil haunts the Pine Barrens of New Jersey.
Cancellations strike the big conventions, but there's more happening online, and such an event might introduce a new campaign setting for Dungeons & Dragons.
The highly regarded (Best Game, Product of the YEar) Zweihander has signed an exclusive deal with the virtual tabletop Roll20. The agreement covers all Zweihander d100 tabletop RPGs as well.
The game takes Zweihander into space, does it well and does it while feeling entirely like Zweihander. We enjoyed that.