For a minute, let’s just stop. We’ve come a long way together. If you have read Genre Police from the very beginning, then when the article after this one comes out, you’ll have read fifty of these things.…
A variety of RPGs provide mechanical effects that affect the use of violence in a game.
The Generator has two components that work differently. The first is the visual map generator which requires you to roll d8 and d12, cross-reference the results and add the resulting element to your map.
Your character kills a kidnapper and saves a child. Do you roleplay the effect that killing has on your player character?
Running a combat encounter can be one of the toughest challenges any GM faces.
Baldur's Gate is a city in Faerun from the D&D setting of the Forgotten Realms. It's an influential metropolis, a city-state on the Sword Coast and it is about to come into sharp focus.
Given that the emergent style in modern RPGs is a heavily character driven adventures based on flaws, goals and other quirks it amazes me that we haven't talked about how we go about aiding players and what we can do to avoid tipping into the lair of the deadly Melodrama.
These techniques are made to generate ideas outside of your normal scope and can be really good if you feel you're stuck in a rut with the same ideas surfacing all the time.
You might be starting off your D&D adventure with characters higher than level 1 and want to know what magic items they should start with.
Does it reflect poorly on roleplaying as an industry that such a list is needed in the first place?