These techniques are made to generate ideas outside of your normal scope and can be really good if you feel you're stuck in a rut with the same ideas surfacing all the time.
You might be starting off your D&D adventure with characters higher than level 1 and want to know what magic items they should start with.
Does it reflect poorly on roleplaying as an industry that such a list is needed in the first place?
A setting is about giving players options, more opportunities and tools to play the type of character they want to play.
Randomly generated campaign ideas.
With so many games, options and rules, it might be a bit daunting approaching the Era series. Thankfully, here's Shades of Vengeance's own Fred Harvey with seven tips to help GMs.
Reference sheets to record the name and role (such as class or race) of each NPC, three character traits for each, three values for each, one quirk, a secret or plot hook and one bond (good or bad).
A sudden change of music is a powerful way to get your players interested, grab their attention and let them know that something is about to happen.
This site generates whole cultures with sample names, foods, clothes and religions.
Good adventure design is essentially a structured story that captivates the audience. And story structure is in its most straightforward nature a sequence of events placed chronologically by the designer.