Warhammer World Building creates campaign settings using Cubicle 7's Warhammer RPGs: Soulbound, Warhammer Fantasy Roleplay, and Wrath & Glory.
An overview of the rules of Soulbound. Then details on kicking off a new campaign in the city of Brightspear follow to help a GM get started.
Neverland has several factions vying for control and player characters could be drawn from some of these factions. Coming from one of these factions or joining one could open up extra options for PCs.
Basic World Building uses the tools from 1981's Basic Dungeons & Dragons and Expert D&D and re-imagined in Old-School Essentials to build a starting campaign setting.
Call of Cthulhu offers the entire Earth as a setting in a variety of different time periods. I am slowly building my own Mythos world and revealing the secret history and details of a world haunted by monsters and the Mythos to the PCs. I am working on creating a long term campaign.
In 1925 your expert detectives work to keep a post-war and divisive world from falling apart.
Advanced World Building uses the tools from 1981’s Basic Dungeons & Dragons and Expert D&D and re-imagined in Old School Essentials to build a starting campaign setting. It is further enriched with the Old School Essentials Advanced Fantasy, Advanced Fantasy Monsters, and Advanced Fantasy Treasures. Even though it is based on Basic D&D, it could be used with other D&D rules or fantasy RPGs.
This article covers creating a waterborne setting for PCs to explore.
This article covers not only designing/refurbishing a stronghold but also how to use the rules to make it happen.
Basic World Building uses the tools from 1981’s Basic Dungeons & Dragons and Expert D&D and re-imagined in Old School Essentials to build a starting campaign setting.