When portraying any character in the game world, it’s possible to use physicality to portray emotion and subtext in what a character is saying.
Genre Police: The Beat Goes On
Here’s how the thoughtful use of music can make your tabletop games better and more memorable.
Genre Police: Out of the Box Thinking
There’s a whole host of ideas buried in the structure of various games that can be adapted.
Genre Police: Remembering the G
We sometimes forget that RP comes with a G at the end, that part of its structure and medium is that it is a GAME.
Genre Police: When In Rome… Steal From this column!
For a minute, let’s just stop. We’ve come a long way together. If you have read Genre Police from the very beginning, then when the article after this one comes out, you’ll have read fifty of these things. I want to take a moment to review what we’ve been doing and show you a way […]
Genre Police: It Came From The Cinema Screen!
While at the time B-Movies were often viewed as a lesser form of entertainment, it’s clear now that once they escaped the cycle of continuous western stories, they became a breeding ground for experimental and new types of storytelling and theatre.
Genre Police: The Truth Is Out There… Somewhere
While we now have a world where both surveillance and sousveillance technology has openly revealed the flaws of those in power but, paradoxically, every piece of data is seen as a clue to a greater conspiracy.
Genre Police: The Flasher In the Jitty
The genre police take a look at urban myths and how to spin an RPG out from them.
Genre Police: Horror Redux – Revenge of the sub-genres
So, follow me into a jagged history of blending the lines between reality and fiction.
Genre Police: It’s Thriller Time
It’s like something is lurking hidden, underneath, ready to come to the fore. If we look for it, will we ever stop being able to know the truth?









