When we play a game like Dungeons & Dragons, the outcome of each session is, generally speaking, unknown to everyone involved.
Genre Police: In Defence Of The Monster
I hope it helps keep you from falling into the traps that we’ve come to associate with the term DMPC
YZ Worldbuilding: Ruins of Symbaroum
Year Zero World Building creates campaign settings using Free League’s RPGs. This month is a trek into the vast Forest of Davokar for the Ruins of Symbaroum. How to kick off a campaign, and how to build your own version of this mythical setting.
Genre Police: Unstoppable Evil
A few villains who might be a little more extreme in their relationships with the players.
Genre Police: The Many Faces Of Evil
I hope this gives you something to think about and use in your game. Try designing a villain that fits each of these archetypes for your game, and see what you come up with!
Genre Police: So Bad, It’s Good
Some villains are great because they are just out for one thing – but that thing doesn’t leave room for us to continue breathing.
YZW: The One Ring Landmarks and Werewolves
The One Ring has werewolf stats in it, but I wanted a more powerful version. So I created my own werewolf for my version of Middle-earth and placed him in the landscape called the Forgotten Hamlet.
Balancing Science and Fiction in Sci-Fi RPG: Tips from Roll & Play Press
Science and fiction. These two concepts might seem like opposites, and yet, when combined in science fiction, we get the best of both.
Genre Police: That Difficult Second Album
You delivered a satisfying conclusion with a cathartic payoff. Now it’s all over. The game is done. And you already miss it.
50 tips and resources for making your own single-page RPG
Create an entire tabletop roleplaying game that fits on a single A5 piece of paper.









