The core rules have about 325 pages, tips for running The Shadow of the Weird Wizard, traps, hazards, guidelines for making your own quests, a gazetteer, a bestiary and more than a dozen ancestries.
Purchases of either bundle support the charity Robert J. Schwalb selected, the Wildlife Conservation Society.
It is harsh across the Empire, whoredom rife —a gene age, a machine age —mankind is riven— a restless age, a deathless age— before the Nine Worlds go headlong. No longer is there mercy among what once were men.
Games company expelled from Origins, another up for sale at an eyewatering price, and so many tempting new games. A busy week of RPG news!
Shotguns and Sorcery is heading to 5e, as Matt Forbeck brings the first wave of fulfilment to a close.
RPG news in the week that Chaosium’s Steve Perrin passed away and Geek Native moved HQ.
There’s now a chance to plunge deep into the darkness as there are two different offers for the game up in The Bundle of Holding.
A glance at some noteworthy RPG releases this week along with yet another busy RPG news section. Kickstarter seems to get more alive with each passing day, recovering strongly from the lockdown slump.
A dark pact was made to save a corner, a single city, from the apocalypse and in Shotguns and Sorcery, the PCs live in the literal shadow of it.
You’re no adventurer. You may have shaken blood off your sword after plunging it into an unholy beast, but the real monsters stalk the world’s thrones. You may have studied the unspeakable secrets of magic, but affairs of state have secrets that are no less horrifying, for they can turn a nation into a million-limbed juggernaut of war.