The Realm of Myztros setting is somewhere between the wild arcane high fantasy or epic fantasy settings that exhibit magic in every home, flying cities, and people using magic much in the same way technology is used today and low fantasy setting that are simply an altered reality that features some small magical elements but is mostly grounded in truth.
In 1999 TSR put together a compilation of popular adventures from their Adventures Guild.
I've tried my best not to include any pranks in this news summary. I am stupid, though, and may have been tricked. I don't think so…
New in the DMsGuild's collection of D&D third party content there's Carinn Gaspar's The Book of Backgrounds (Edition One).
So, here we are, with some practical but straightforward rules for drinking and being drunk, during the ethics of alcohol abuse and national stereotyping swirl in my brain.
I don't have the context; I just noticed the bundles going live and presume that we've the tabletop RPG community of publishers and creators rallying to raise money for war-torn Ukraine.
It's the 4th of March and therefore International GM's Day with many generous RPG sales running.
The next in the Uncaged series is out as Uncaged: Goddesses hits DMsGuild and Geek Native as a tonne of the art to show.
Ed Greenwood created the Forgotten Realms, and his latest DMsGuild publication, one co-written with Gamehole Con director and lawyer Alex Kammer and D&D Adventurers League author Alan Patrick is out.
The Red Wizards are a favoured enemy in Faerun, and the cabal is made up of magical slavers and demonologists who think nothing about any suffering created by their magical experiments.