Renegade Game Studios reveals dice mechanics, flashbacks, and a 1910–2020 New Orleans setting for the Interview with the Vampire RPG ahead of its BackerKit debut.
Hasbro deepens Renegade tabletop deal while retreating from physical manufacturing
Hasbro extends its tabletop licensing agreement with Renegade Game Studios into 2027, outsourcing classic Avalon Hill and D&D board games as internal digital efforts stall.
Routinely Itemised: RPG #381
Catch up on the latest tabletop RPG developments, featuring WotC personnel moves, Fantasy Grounds integration updates, and indie crowdfunding reviews.
Renegade Game Studios parts ways with White Wolf over World of Darkness
White Wolf and Renegade Game Studios are parting ways, bringing World of Darkness tabletop roleplaying games development back in-house from 2027.
Tabletop studios prepare for Gen Con 2026 with new roleplaying games and memorials
Tabletop publishers gather at Gen Con 2026. Discover the latest new roleplaying games, exclusive miniatures, shipping delays, and community memorials.
Interview with the Vampire RPG coming to BackerKit this autumn
Renegade Game Studios is adapting AMC’s Anne Rice’s Immortal Universe into a tabletop roleplaying game, launching on BackerKit in autumn 2026.
Routinely Itemised: RPG #365
From Cymera highlights to Paizo’s warehouse crisis and massive Pride Month charity bundles, catch up on a busy week of roleplaying games news and industry updates.
The World Dungeon expands with signed Matt Dinniman hardcover this May
Pre-order the signed hardcover edition of Dungeon Crawler Carl book 8, A Parade of Horribles, by Matt Dinniman at Forbidden Planet.
Dungeon Crawler Carl RPG + Unstoppable: Renegade’s brutal World Dungeon adaptation
Renegade Game Studios brings Matt Dinniman’s Dungeon Crawler Carl to the tabletop with a new roleplaying game and deck-builder on BackerKit.
The Human Touch: The growing list of tabletop companies banning AI
Discover which tabletop gaming companies have banned generative AI. From Games Workshop to Paizo, we list the publishers committed to human-made roleplaying games.









