You should always make sure that any session you design with time travel in mind should have a planned structure – a focused view rather than a wide angle.
Articles by Ben Jackson-Ellery
Recently, Ben Jackson-Ellery has been covering topics like Tabletop & RPGs for Geek Native.
Genre Police: Time After Time
These notes are for anyone wanting to use time travel as an adventure option but also to people who are planning a whole weird campaign where the point is to get lost in the river of time.
Genre Police: Time Stand Still
RPG tips on how and why speeding up, slowing down or even cutting up the flow of time can make you a better Game Master.
Genre Police: Deep Time
If you’ve ever said ‘And we skip to the next morning’, you’ve moved the time dial up for a moment then put it back.
Genre Police: The Quickie
When we talk about the third dial of game structure – Duration – perhaps we should just pause and understand that often, this dial is dictated by people’s lives.
Genre Police: Going the Distance
It’s a format I have barely ever heard discussed: The Long Weekend Game.
Genre Police: Coming Up Short
One Shots are difficult. This is not the game on easy mode, if anyone has lead you to believe that, they’ve lied to you.
Genre Police: The Long Game
In this RPG tips article, we look at the role of longevity in campaigns; its merits, flaws and what to do about them.
Genre Police: Serial Killer
We look at continuity in this series of practical take-home tips to write and run better roleplaying campaigns.
Genre Police: Please, Continue
If the players really remember something and react to it, use that, because then they will do the work for you.









