A handy archive of RPG tips with links to DM and GM help articles, how-to advice for world-building, running campaigns, Dungeons & Dragons and tabletop games.
Search Results for: genre police shakespeare
If you are a GM, you probably think about structure a lot without even trying – balancing combat, intelligence challenging & social encounters, making sure you check the clock to deliver a good cliffhanger, that sort of thing.
For a minute, let’s just stop. We’ve come a long way together. If you have read Genre Police from the very beginning, then when the article after this one comes out, you’ll have read fifty of these things.…
Given that the emergent style in modern RPGs is a heavily character driven adventures based on flaws, goals and other quirks it amazes me that we haven't talked about how we go about aiding players and what we can do to avoid tipping into the lair of the deadly Melodrama.
So, what do you need to do to present an alternate historical universe? Here are some pointers for the genre.
The problem arises when we as GM's begin to think about putting out own stamp on a game.
Comedy in is perhaps the hardest genre to bring to a tabletop game.
When I look back on my RPG experience, I find that most of my favourite moments come when the heroic narrative is upended – a moment when we realised a long D&D campaign was going to end with the cost of victory being too high.
We need to talk about how cool Shakespeare was.