The Puritans, all but freshly arrived at the Massachusetts Bay Colony, banned dice on March 22nd, 1631.
Bronze Age: Collapse merges Lovecraft with Homer in an RPG and open sources the rules
Join Achilles and actual gods in the siege of Troy, and confront the sorcerers of Babylon as they attempt to conclude a devastating ritual and become legendary monster slayers.
Genre Police: Zero To Hero
What’s session zero? The GM gathers a group and informs them about the game; you discuss expectations and characters. Where did it come from?
First They Came is an RPG you play blindfolded
Set in Berlin in 1942, telling the story of those persecuted by the Nazi regime, First They Came is an RPG from Chaos League that you play with a blindfold on.
Free until the end of the month: Chivalry & Sorcery launches Kickstarter and Quickstart
The Chivalry & Sorcery 5 Quickstart is free and only available until 30th July 2019. The 43-paged download is in support of the Kickstarter to bring this first generation era classic RPG back.
Dungeons & Dragons did you know: Avernus is a real place
It’s a volcanic crater in Italy and is believed to be the entrance to the Underworld.
Search for mysterious monastery of barbarian monks leads to medieval board game discovery in Scotland
For 10 years British archaeologists have been trying to find the site of The Monastery of Deer in what is now known as Aberdeenshire. They’re looking for clues about the Book of Dear, a 10th Century illuminated manuscript which is believed to have a unique insight into the early church, culture and society of the […]
Why did so many medieval knights fight snails?
If you’ve ever looked at medieval art you might well have seen images of knights fighting all sorts of monsters. And snails. Actually, you might have noticed knights fought snails often. Why is that? This video from Vox looks at the observations of Michael Camille and the theory of Lilian Randall. The snails, suggests Randall, […]
The cost of light
As a GM do you go too easy or too hard on your players when it comes to light? Some games masters often have their caverns and dungeons filled with luminescent fungi or crystals so the characters can continue with an impromptu adventure without being thwarted by a lack of torch light. In other games […]
Your fantasy characters walk wrong
This is quite a turn up for the books… and yet it makes sense. This presentation by Cornelius Berthold in the History Park Bärnau reveals why our fantasy RPG characters probably shouldn’t be walking in the way we do. It’s not widely understood how people in medieval Europe walked. It’s all down to the shoes. […]