London-based publisher Modiphius has officially launched Fallout: Wasteland Wanderer, a standalone solo roleplaying game.

The PDF was released on digital storefronts today, April 30, 2026. This launch comes just a month before the 20th anniversary of the UK Games Expo in Birmingham. The comprehensive digital release capitalises on the franchise’s immense cultural momentum, allowing players to explore the irradiated American wasteland entirely on their own.
Designed by tabletop veterans Jess Gibbs and Jack Caesar, the $28.00 PDF adapts the established Modiphius 2d20 system specifically for solo play. This new ruleset eliminates the need for a traditional game master, encouraging players to create their own original vault dweller as they navigate a randomly generated post-apocalyptic landscape. The game features a rich array of oracle tables, quests, and obstacle generators to enhance the experience.
The timing of this release is exceptional. With the second season of the Fallout series on Amazon Prime recently wrapping up its highly successful run in February and Season 3 production set to begin this summer, audience interest in post-nuclear narratives has surged. For fans eager to venture into the wasteland without waiting for the next Bethesda video game or television episode, Fallout: Wasteland Wanderer provides an immediate, narrative-driven outlet.
The publisher has explicitly categorised the book as human-created, without the use of AI. The visual design incorporates official Bethesda assets and features work from a talented roster of illustrators, including Wilmar Ballespí, Jens Lindfors, and Salvador Trakkal. Narratively, the game frames the solo experience through a grimly pragmatic directive from Vault-Tec: players must meticulously log their survival progress in their Pip-Boy. This ensures that, upon their inevitable demise, their replacement can recover the data and continue the expedition across the ruins of the surface world.
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