You don’t fit into polite society in this game because if your character did, they wouldn’t be risking life, limb, and likely dying in a dungeon.
Go big, go double: A review of The Wilderness Books Of Battle Mats
The Wilderness Books Of Battle Mats are another successful project from Loke, albeit within their particular niche.
Grenade stuff: A review of Nova RPG
The fast-paced action of first-person shooters like the computer game Destiny is precisely what Nova (and LUMEN) try to recreate. They succeed.
D&D and Darkness: A review of Light of Winter
This is a brief review of Lindsey Bonnette’s Light of Winter. Don’t read it if you might play the supernatural mystery.
Light touch; big flavour: A review of Soulbound: Champions of Order
The core of the 140+ page book is the new Archetypes it offers through the vessel of sub-factions.
RPG review: Krampus says Punching Nazis is a free action
“Krampus says Punching Nazis is a free action” is a one-page solo RPG. Fortunately, it’s not an ash-can.
Right for Reasons: A review of the Root RPG
Getting the mood of the game right is critical. The art looks a bit cute, and while the Woodland is often in sombre autumnal colours, the animal-people are often highlights of colour.
Carve out the best bits: A review of Legacy of the Soul Flame
You are never far from the rising dead in this tabletop game. Your characters next step have a high chance of being met by a grasping skeletal hand bursting from the snow.
We know it is all true: A review of Learn to Speak Cat – Fake Mews
Learn to Speak Cat: Fake Mews may be familiar to readers based in the UK. The series by Anthony Smith was a daily feature in the Metro.
Slightly supernatural: A review of The Dee Sanction
John Dee and Francis Walsingham, men with very different approaches and outlooks, run a secret agency for the Queen to protect the country from the rising supernatural threat.









