The “Genre Police” explores how the shared language of TTRPGs can accidentally limit our creativity when switching between roleplaying systems.
Mutants & Masterminds Articles
Discover the blog's posts tagged with Mutants & Masterminds. This collection covers topics in Tabletop & RPGs and Comics.
Mutants & Masterminds Article Timeline
Mutants & Masterminds 4th Edition: A great superhero RPG returns
Mutants & Masterminds returns with a 4th Edition on Kickstarter. Steve Kenson updates the classic d20 superhero RPG with new reaction mechanics and streamlined archetypes.
Green Ronin releases £12 Playtest for next generation of superhero RPG
Available on DriveThruRPG for nearly $15, this playtest edition is a significant step towards the full release of the fourth edition, which was previously confirmed for a 2026 launch.
Routinely Itemised: RPG #319
Get the latest roleplaying game news for Gen Con season! Catch up on the Gamefound acquisition of Indiegogo, the new Mutants & Masterminds playtest, and the release of Brandon Sanderson’s Cosmere TTRPG.
Mutants & Masterminds 4th Edition confirmed for 2026, Playtest incoming
It’s official: Green Ronin is developing a fourth edition of their popular superhero roleplaying game, Mutants & Masterminds.
Green Ronin and Valiant launch the Valiant Adventures RPG with free comic book offer
Valiant Adventures was designed by Steve Kenson, based on years of development of the Mutants & Masterminds game system and decades of experience in the RPG design field.
Valiant Adventures RPG heads to Green Ronin
This project kicks off with Valiant Adventures Hero’s Handbook and the Worlds of Valiant campaign setting.
Mutants & Masterminds: Third Edition classics demand leads to Kickstarter campaign
You can support the Mutants & Masterminds community and Kickstarter by sharing the campaign with friends or on social media.
Green Ronin’s Mutants & Masterminds mega-bundle costs $30 and saves you around $500
Green Ronin does not say when the deal expires, but in the meantime, it’s available from its own webstore page and DriveThruRPG.
Genre Police: Choose Your Own Adventure(s)
Last time we talked about new RPGs and how to get players to try them. But how do you even begin to work out what you want to play?









