So you have a group of wandering heroes. They need to get from a village in a woodland to the far north, an orcish settlement surrounded by ice and snow, to see if they can treat with the leader of the clan.
Genre Police: Sand in the Eyes
You thought you were ready. You’d planned a series of twenty or so hooks in the city. A massive hotbed of intrigue and factions. Session three, the players leave the city because they’ve angered the law and never look back. You have to improv in the wilderness. None of it sounds as good as the city would have done.
Genre Police: Staying On Track
In reality, some of the comfort of certain games comes from their predictability.
Genre Police: Wangrods and Warriors
I think ‘The Wangrod Defence’ is the perfect example of what happens when we refuse to view the meta.
Genre Police: Meta-Lurgy
Meta. The term is mentioned a lot in D&D circles. When someone does something outside of what their character knows, people roll their eyes and say ‘uhh..meta’.
Genre Police: Keep On Marching
When you begin a West Marches game, it’s worth thinking about your player base.
Genre Police: Towards a shared language
People had been using words in game with each other and only sort of even been in the same ballpark.
Genre Police: Just the Two of Us
This changes the dynamic instantly, altering our attitude, throwing us into conflict, one against the other for dominance, where before there had been a shared story.
Genre Police: Dialling Back In
Some people I know are really good at handling massive player groups and making sure people have a great time.
Genre Police: Storming The Dungeon
Ever notice that the dynamics of your campaign can change?