Class spell lists are added again, with magic no longer grouped under Arcane, Divine and Primal. Wizards said it was a fun experiment. The sorcerer-exclusive spells, arcane eruption and sorcerous burst return, with changes and are joined by updated counterspell and jump.
In the new playtest material, there’s a look at Clerics, which seem to be more flexible, with options to select Martial Weapon/Armour training, Spellcasting/Channel Divinity, or skills without being so tightly bound by domain.
The next chapter in the open playtesting for One D&D is Bards, Rangers and Rogues expert classes. It’s available now.
D&D 5e’s next official setting is Spelljammer. That’s a popular old setting being revisited for 5e. You can’t call it sci-fi; there’s not so much science as fantasy, and perhaps space opera is better than a genre.
Unearthed Arcana: Giant Options is a new and official D&D playtest that focuses on giants.
After studying your feedback, we’ve revised the kender race, the Knight of Solamnia and Mage of High Sorcery backgrounds, and several feats for characters from the world of Krynn.
Typically, Wizards of the Coast don’t playtest things for a laugh. As a rule of thumb, a playtest generally means the D&D publisher is seriously considering entering them into the world of 5e.
The Travelers of the Multiverse offers up six new PC races, some from Spelljammer.
There is may well enough time for the playtest to complete, for results to come in, the book finished and sent to the printers. If, indeed, that’s the plan.
Available from today are new Draconic options. The free PDF includes three alternatives to the dragonborn race, a new look at kobolds, feats and then spells.