Importantly, neither the Resistance nor the Enlightened are the villains in the piece.
A safe pair of hands: D&D 5e Guide to Possession
Guide to Possession is a D&D 5e supplement from BenDjinn Games that costs $5.95, is 35-pages long and available for purchase at the Dungeon Masters Guild.
Level up your computer game trivia: A review of Hey! Listen!: A journey through the golden era of computer games
My favourite bit in the first quarter was the introduction of some scruffy, unpopular and over-confident engineer in the early days of computer game programming. His name? Steve Jobs.
Thoughtfully provocative: A review of D&D’s Uncaged – volume 1
If you suspect you’ve more chance of experiencing Uncaged as a player than a DM, then you may not want to read this review.
Ripped bodies and adventures in leather: A review of the John Carter of Mars RPG
I’m glad I made time for John Carter of Mars. Barsoom is a fantastic setting, and the Modiphius writing team have done it justice. The adaptation of 2d20 feels spot on too.
Great story, but weird gurning faces: A review of the Thirteenth Doctor volume 1 comic book
While The Doctor is at full power, it is the rather hapless baddie that is my favourite. He/it looks like you might find threatening a planet in Dragon Ball.
Cleverly balanced occult power struggle: A review of Esoterica RPG
The world is a lie.
The Mollu: This D&D supplement introduces slugs and snails as a PC race
Christopher Zito’s “The Mollu” is a four-paged D&D 5e supplement from the DMs Guild that only costs a Dollar.
Keeping bounty hunters busy: Villains & Lairs review
Inspired by stock art available on the DM’s Guild and DrivethrurRPG, and 111 pages long, Villains & Lairs is a D&D 5e supplement chock full of villains.
Explore the Hidden World: A review of the Liminal RPG
There might be vampires that hunt blood and the agony of werewolves unable to control the curse, but I think, in any Liminal game, there will always be the sense it could get even worse.









