The halflings have the greatest new career I have ever seen for Warhammer.
Designer demons: A review of XII – Inner Demons
I think the indie RPG community should look again at XII: Inner Demons, but we should keep the edgelords away.
Monsters, mechs and miners: A review of Sakugan
Sacks & Guns (Sakugan!) is an adaptation of the novel Sakugan Labyrinth Marker, and that’s a name worth breaking down. Sacks & Guns is or should be a nod to the theme.
You’re gonna die and you might like it: A review of A Good Death
A Good Death is a solo RPG and journal game from Trent Seltzer. It’s a Name Your Own Price download from Itch.io. I paid $2, and I’ll get way more value from it than that.
Alien 5e: A review of Stargate SG-1 roleplaying game
I remember just buzz there was when Wyvern Gaming announced they’d landed the rights to do an official Stargate tabletop RPG.
A resolute miss: 👎 Crom the GameBook review
I don’t aspire to be mean, but I need to give a fair warning here, I don’t consider Crom the GameBook to be fit for publication.
Irregular Reconnaissance: Anime #111
An irregular set of anime mini-reviews starting with corruption in a world of animal-people in Beastars and ends with the cruelty of teenage humans with “Don’t Toy With Me, Miss Nagatoro” and has the Seven Deadly Sins, To Your Eternity and Bofuri in between.
Chronicles of the Monkey God: Me and the Monkey review
I don’t think it’s inappropriate to describe “Me and The Monkey” as The Laundry Files meets Fight Club.
A world of machines: A review of Horizon Zero Dawn – Liberation #1
I know Horizon Zero Dawn, of course. The game looked gorgeous, the trailer compelled my internet, and Aloy is a kick-ass hero.
D&D transformed: A review of Matthew Colville’s Kingdoms & Warfare
Matt Colville’s 5e D&D-does-battles supplement is 320-pages long, but I’m pleased to say you don’t need to learn a 320-page wargame to get the most out of it. Not even close.









