Sometimes the GM needs to give the players a good scare or challenge them with a standard haunting. A poltergeist often makes sense as the spirit manifests itself initially on a small scale, with clues for the characters to pick up on, and then the drama escalates as the group tries to do something about […]
TTRPG news, reviews and interviews
Welcome to the heart of Geek Native: the Tabletop & RPGs category. This is your primary source for the latest RPG news and essential TTRPG news, from blockbuster releases to indie Kickstarter discoveries. We provide in-depth reviews of roleplaying games, board games, and card games, helping you decide what's worth your time and your shelf space. Whether you roll dice, shuffle cards, or push miniatures, you'll find your community and your next obsession right here.
Stay ahead of the curve with our popular Routinely Itemised summary. This regular feature is your essential digest of the TTRPG industry, curating the biggest news, trends, and hidden gems into one unmissable roundup. It's the best way to stay informed on the business of tabletop gaming.
Codename: Morningstar doesn’t Kickstart, will battle on
Codename: Morningstar is not a project that’s been blessed with much luck. Originally they were Wizards of the Coast digital platform partner. The two companies parted way near the end of the project, suddenly and Trapdoor Technologies was left holding the bits. I think Trapdoor did the right thing. They took the project to Kickstarter. […]
A wonderfully horrible way to die: A Mutant Year Zero review
Mutant: Year Zero works for me. I can’t think of a better and more communal way to warp and decay, to evolve and whiter. Death seems certain in this post-apocalyptic game but the story, the adventure along the way, will be interesting. I use the word “story” carefully too. Mutant: Year Zero successfully blends old school […]
7 RPG publishers form the Game Publishers’ Guild
The Game Publishers’ Guild launched yesterday in a strategic alliance to create industry awareness for members and determine a level of product quality for participating games companies. The founding members are; Arcanum Syndicate, publishers of Chaos 6010 A.D. and Pray for Dawn Cakebread and Walton, publishers of Abney Park’s Airship Pirates and OneDice Universal DramaScape, […]
TradeCraft Bonus: Gamer Glasses
Do you drink while you game? Could be cups of hot coffee to keep everyone alert? Could be glasses of brandy to keep things interesting? Or perhaps you go old school with flagons of ale for the tabletop encounters? This TradeCraft Bonus feature will take a look at some of the gamer grog friendly stores […]
Dice logic: It’s going to be one heck of a week
It’s the last week of the year. There’s just a few days for gaming. Now’s the time to tally up dice rolls and work out whether the chaos cubes owe you any critical hits. The average gamer rolls 128 critical hits in a year. It’s going to be one heck of a week! Image credit: […]
Unlimited Rice Pudding: Review of The Seventh Doctor Sourcebook
Everyone has their own favourite Doctor. Sometimes, that Doctor happens to be the one that you grew up with. Other times, it’s the Doctor that you saw last. Perhaps you identified with a Doctor or he happened to remind you of someone you respect or appreciate. Maybe, well, maybe you just have a soft spot […]
5 of the best RPG reviews on Geek Native this year
Geek Native is a fairly small blog with a community that spreads across social networks like Facebook, Google+, Pinterest and Twitter. There are no paid writers. Heck, the site doesn’t make a penny in profit. The thing is; Geek Native’s community is influential. You are influential. If you’re reading this then you can influence the […]
19 common mistakes new GMs make
It’s not always easy being a GM. You’ve a game to prepare, a world to create and in addition to plot, combat and other in-world intrigue you also have the real world to deal with when it comes to players, scheduling and even finding a venue. Wizards of the Coast’s latest book in the D&D […]
Box of tricks: A review of Dungeon Master’s Guide
Dungeon Master’s Guide is the third core book in the new Dungeons & Dragons. It follows the Player’s Handbook and the Monster Manual. Wizards of the Coast’s staggered release schedule for this edition of D&D made sense, helped keep the quality up but I sense some D&D 5e fans will be saying “At last!” now […]









