< PreviousWizards without Coats[The End]
This is the last in the current series of Wizards without Coats. As it turns out it could also be the first in a new series of Famous Last Words.…
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The pen is mightier than the sword. That’s not always true in RPGs; especially when looking at damage bonuses. However, there are those times when you just happen to write down an arcane message or two, accidental channel the power of the cosmos and make things go boom.…
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Hey, GM! Are you a fan of random encounter tables?
How do you handle them? Do you have a random encounter table for each type of location? Do you apply situational modifiers?…
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No harm in adding a bit of decoration to your armour, right? You could add a design that makes you seem more fierce and scary – a good battle tactic.…
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It’s important to be green.
This is especially true if you’re an orc or a goblin.
The rest of us will just have to recycle the best we can.…
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You’ve crawled though tiny tunnels. You’ve used a rope to climb up through a narrow hole in the cave ceiling. You’ve ducked under swinging axe blades, jumped skilfully across the trapped puzzled floor and edged along a narrow ledge over the lava of doom.…
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Building an adventuring party or even running a Guild – the application process is important. Don’t want any weak links to sneak into the chain. Have you had any close calls?…
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You can learn a lot from how wizards dress. Do they still carry a lot of weapons? Are they cautious or lacking in attack spells? Are their bags packed with books and scrolls?…
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Oh, those wizards. Imagine arming the group’s fighters with some party bags along with instructions to leap out from behind the bush. “Surprise!”
It’s the wrong sort of party surprise.…