It will feature the seedy underbelly of the Creator City of Tachion and is due to start August 20th.
Articles by Andrew Girdwood - Page 1035
Highlighting a specific entry from the archives, on 16th August 2019 Andrew Girdwood shared a story summarised as "There are three situations when a premade scenario will likely save the GM on prep time, but outside those, I argue, any real saving is unlikely. ".
Dive deeper into Andrew Girdwood's coverage and reviews.
Not on DriveThruRPG: Final hours for two Ars Magica Bundle of holding deals
Ars Magica was one of the very first roleplaying games to use a Troupe system.
RPG Publisher Spotlight: Raging Swan Press
Are you a busy GM? You should be interested in Raging Swan Press, an indie which is the focus of this month’s RPG Publisher Spotlight.
Audio EXP: #5 – Finding Treasure
On Audio EXP this week we chat about Loot Crate crumbling while owing $20m to customers, the new D&D playtest and DC asking for certain comic books to be destroyed.
Irregular Reconnaissance: Anime #41
We deal with the thorny issue of sexy bunny costumes as inappropriate library clothes and think back to the year 2000 era spookfest called Boogiepop.
Kings of War RPG quickstart now available for free
Kings of War is a popular tabletop wargame from Mantic Games. It’s been going since 2009, and a third edition is due out in October. There’s also an RPG version of the game company and Mantic as appointed Red Scar Publishing for the task. It’s been a busy time for the British studio as they’ve […]
Routinely Itemised: RPGs #9
This week we’ve seen Shadowrun 6e edge closer to release, more material for Vampire 5e, new rules for The Witcher and Wizards of the Coast open a small scale playtest for D&D as it introduces new subclassses for Monk and Barbarian.
FlowScape – the tool GMs didn’t know they needed – is now on Steam
Now it’s easy to design your own village or stunning fantasy landscape.
Cults of the Blood Gods are coming to Vampire 5e
Onyx Path Publishing will Kickstart a new type of sourcebook for Vampire 5e, one that introduces “the pernicious horror of twisted beliefs”.
Do premade adventures save time?
There are three situations when a premade scenario will likely save the GM on prep time, but outside those, I argue, any real saving is unlikely.









