Now I’d like to crank the dial the other way and up the scale to the nation and world-changing campaign. Focus on giving your campaign a sense of depth and scale. How do you make a world and story feel massive?
RPG Tips Articles - Page 9
One of the stories in this collection was written by Ben Jackson-Ellery on 6th November 2022 and was described as "I have been running a few D&D campaigns for almost two years, and I've watched the stories we tell slowly shift upwards in their viewpoint. ". It also was tagged with Genre Police.
Dive deeper into our collection of RPG Tips stories.
Genre Police: Finger On The Scales
I have been running a few D&D campaigns for almost two years, and I’ve watched the stories we tell slowly shift upwards in their viewpoint.
YZ Worldbuilding: The One Ring Vampire Lair
The Old Dwarf-Mines for Ruins of the Lost Realm is a landmark perfect to expand into a vampire lair. The mines are located far to the north in the Blue Mountains deep inside Dark Lands territory.
Free to Download: How to Roleplay the HARD Way
Shonner Press’ How to Roleplay the HARD Way is a 34-page guide on how Shawn Driscoll thinks you might be able to get really in character.
Genre Police: Players And Positivity
The story has stuck in my head, not only as a laughably bad example of how not to respect player agency but also as an interesting thing that can happen during games.
Charisma Saves: Improving Improv
Improv is such a large part of the RPG space. It fills in the narrative gaps and helps interpret what is happening when the dice roll.
Genre Police: Generic Police
But before we begin talking about what generic systems can offer, we have to talk about how I can serve what you are looking for.
Genre Police: Un-Genre Police
I was recently asked by a reader to cover how I would approach using one game system to run a different game or setting.
How DMs Can Conjure Up Creativity into Session Prep Using Writing Prompts
Now you have all you need to jumpstart your next session prep with some creative writing prompts and find some new ideas.
Genre Police: Siege Mentality
I hope that gives you an idea about a different structure of adventure/encounter to throw at your players, one that will shake up the status quo and pull your players together.









