The Bone Age is described by Edmunds as a cross between The Dark Crystal and Thundarr the Barbarian.
In the RPG, players take on the role of mercenaries fighting to survive in the bleak and radioactive wilderness left after the apocalypse.
The world is nearly torn apart when an alien craft smashes into the moon, and the resulting rock shower pummels the planet.
Devil's Run the roleplaying RPG is set 20 years after a nuclear and biological exchange between the East and the West.
The game picks up the day after the apocalypse, and then, by part three, the players and GM have built a whole new world together.
The Fallout RPG builds on the narrative wargame experience of the tabletop miniatures game.
Set 15 years after Dying Light, humanity is barely holding on, and brutal factions vie for power.
The After uses the newly retooled Savage Worlds Adventure Edition and is set in a post-apocalyptic sci-fi world.
Inspired by systems like Powered by the Apocalypse and Fate Core and genres like cyberpunk and dieselpunk, Harsh Generation is an inclusive experience storytelling RPG
Dr. STONE is set thousands of years after a cataclysmic event turns everyone in the world to stone.