Half the cities sunk. The other half burned. By shaping the world to suit our needs, we doomed ourselves to a world that could no longer suit our needs.
As beings of the far future and emerging from a galaxy wrecking war, characters are generically engineered remnants on a mission to reclaim a lost empire.
Watchtower 17N rises above the grasslands to the north of Siege, looking out over the wastelands beyond the borders of the Protectorate from what was once considered Exalt's territory.
Marvelous Mutations & Merry Musicians is worth the money. It really is. If you're especially fond of indie RPGs, then I think there's hardly any excuse for not grabbing the download straight away.
Published first in 1984, the RPG is set after the Twilight War, in which NATO and the United States battled the Soviet Union and Warsaw Pact in a lengthy, brutal but conventional war. Until things went nuclear.
Web DM have a successful Kickstarter running for a 5e D&D supplement for DMs and groups into exploration play and worldbuilding.
The Realm is all you have ever known and all you ever will. A vast heaviness wrecks you as you walk among the corrupted populace of your entropic slums.
Characters in the RPG are Graywalkers, one of 36 Hidden Righteous Ones picked by destiny to save humanity.
The game is written in the first person, with survivors explaining the world, and so players reading the book never have complete certainty that what they've just read is absolutely and entirely true.
DarkEnergy lets the players be either the Hero of the story, or the Villain, with both good and evil paths available to be explored. There is a unique Faith/Pantheon system with bonuses that allows faith to be rewarded and play more importance than your typical RPG.