The role of the Dungeon Master (DM) is to keep the campaign compelling and fun for the players.
One Shots are difficult. This is not the game on easy mode, if anyone has lead you to believe that, they've lied to you.
Having a world beyond the starting town and dungeon opens up more options for the PCs.
In this RPG tips article, we look at the role of longevity in campaigns; its merits, flaws and what to do about them.
Basic World Building uses the tools from 1981’s Basic Dungeons & Dragons and Expert D&D and re-imagined in Old School Essentials to build a starting campaign setting.
We look at continuity in this series of practical take-home tips to write and run better roleplaying campaigns.
A handy archive of RPG tips with links to DM and GM help articles, how-to advice for world-building, running campaigns, Dungeons & Dragons and tabletop games.
If the players really remember something and react to it, use that, because then they will do the work for you.
If you are a GM, you probably think about structure a lot without even trying – balancing combat, intelligence challenging & social encounters, making sure you check the clock to deliver a good cliffhanger, that sort of thing.
Basic World Building uses the tools from 1981’s Basic Dungeons & Dragons and Expert D&D and reimagined in Old School Essentials to build a starting campaign setting. Even though it is based on Basic D&D, it could be used with other D&D rules or fantasy RPGs.