In September 2018 we had news of the Savage Worlds Adventurer’s Guild (aka SWAG). It’s been months. What happened? It’ll go live tomorrow; 22nd of Jan 2019. The Savage Worlds Adventurer’s Guild is both an official marketplace and permission to write, sell and keep (some) of the money for Savage Worlds content.…
GMs are encouraged to remember 'video game logic' such as temples that couldn't possibly be designed with follower workship in mind, biologically impossible monsters and that sort of thing.
The game is based off D&D 5e's d20 approach but has all the fantasy stripped out. Cybernetics and the trappings of the cyberpunk genre are jacked in as replacement body parts.
Capharnaum – Tales of the Dragon-Marked is fantasy tabletop RPG set in a world of Crusaders, Argonauts and Arabian Nights. If you cross legends of Greek heroes with stories from One Thousand and One Nights and then throw in a little dragon destiny, then you’re getting close.…
Have fun! In a minimalist game, there's not a framework for everything or every action.
My gut feeling is that our society in general and our hobby in particular is in danger of chasing its own tail on this one. Our sensitivities can become too “meta”, in the sense that we can end up censoring ourselves from discussing historical and cultural phenomena and closing down debate in the interests of not challenging anyone’s preconceptions or comfort zones, and I think when that happens we’re actually falling prey to tactics of factions who are against precisely that diversity, liberty, and cultural sensitivity we’d like to champion.
Capharnaum is a fantasy roleplaying game set in a world inspired by Arabian nights, Argonauts and adventure. The game is not a historical setting RPG or even an alternative history RPG, it’s complete fantasy, and that becomes important if you start to think about cultural appropriation, sexism, the role of religion and a whole bunch of other ‘spicy subjects’.
One of the big titles in DriveThruRPG's bundle deal is the official Star Trek Adventures RPG from Modiphius Entertainment.
It can feel at once mischievous and a throwback to what is viewed as the 'original stories'. But do we lose anything when we veer away from the recognised trope set?
If you’ve been part of a tabletop roleplaying game, then there’s a good chance you’re all too aware of one of the hobby’s most significant challenges; schedule coordination. Even if the GM and players agree on a date, then there’s always a risk that one player has to cancel at short notice or doesn’t turn up.…