Warhammer World Building creates campaign settings using Cubicle 7’s Warhammer RPGs: Soulbound, Warhammer Fantasy Roleplay, and Wrath & Glory.
Warhammer World Building: The Empire of the Old World
Middenheim first stops at the city gates and then discusses tolls and traffic and where to find work. Work usually has to go through a Guild or for the criminals the Low Kings.
Warhammer World Building: The Empire of the Old World
The halflings have the greatest new career I have ever seen for Warhammer.
Mythos World: Cowboys and Cthulhu
Call of Cthulhu offers the entire Earth as a setting in a variety of different time periods. The American Old West is covered in Down Darker Trails from Chaosium, which presents not only a rich historical setting but also a supernatural one.
Warhammer World Building: Gilead System
Warhammer World Building creates campaign settings using Cubicle 7’s Warhammer RPGs: Soulbound, Warhammer Fantasy Roleplay, and Wrath & Glory.
Warhammer World Building: River Life
Warhammer World Building creates campaign settings using Cubicle 7’s Warhammer RPGs: Soulbound, Warhammer Fantasy Roleplay, and Wrath & Glory.
Warhammer World Building: Soulbound City of Anvilgard
Warhammer World Building creates campaign settings using Cubicle 7’s Warhammer RPGs: Soulbound, Warhammer Fantasy Roleplay, and Wrath & Glory.
Warhammer World Building: Soulbound City of Brightspear
An overview of the rules of Soulbound. Then details on kicking off a new campaign in the city of Brightspear follow to help a GM get started.
Basic World Building: OSE Extras for Neverland
Neverland has several factions vying for control and player characters could be drawn from some of these factions. Coming from one of these factions or joining one could open up extra options for PCs.
Basic World Building: OSE and Neverland
Basic World Building uses the tools from 1981’s Basic Dungeons & Dragons and Expert D&D and re-imagined in Old-School Essentials to build a starting campaign setting.