In a DCC Funnel game, the players send a dozen un-heroes into a heroic situation where they will likely die. Those few who survive become 1st level, get a character class and a promotion of PC.
Routinely Itemised is Geek Native’s weekly news roundup of everything roleplaying, including reviews, interviews, Kickstarter launches, and more.
This month covers creating non-player characters to help build the world and bring it to life.
Dungeon crawling is a profession in Goodman Games’ standalone rule set and world. Xcrawl Classics will be available as a hardcover of around 250 pages.
For more than 50 years, Fritz Leiber chronicled the adventures of Fafhrd and the Gray Mouser. The two rogues gallivant across their fantastic realm of Nehwon from their home base in the City of Seven-Score Thousand Smokes, Lankhmar.
The sky is painted weird colours by the light of the dying red Sun, and strange plants and animals exist.
Non-5e publishers have had an excellent start to the year, thanks to the OGL crisis. Goodman Games, the publisher of Dungeon Crawl Classics (DCC), has timed Dungeon Denizens well.
Purple has released half a dozen heavily playtested, charmingly bloodthirsty funnels that send noobs to their deaths in caverns, canyons, swamps, haunted Blackwater Manor (where the dumbwaiter is occupied by a diseased raccoon), and a Carnival of the Damned with a Tilt-a-Whirl, a snake pit, a petting zoo, a Bone Coaster, and Whack-a-Mole.
The bundle is live now and expires around 11th January, depending on time zones. It’s split over three tiers, with the smallest starting below a quid.
Goodman Games’ Dungeon Craw Classics has no shortage of candidate material for Halloween.