The 2020 ENnies Publisher of the Year, Free League Publishing, has launched their next Kickstarter. It’s for the fourth edition of Twilight: 2000. It funded in 7 minutes.
This version of Twilight: 2000 is set in an alternative timeline and after a World War III that did not happen to us. Characters are military who are trapped somewhere in Europe in the aftermath. You can follow progress at the campaign page.
The Moscow Coup of 1991 succeeds, the Soviet Union does not fall, and world politics takes a different path.
Twilight: 2000 is a project with partners. Amargosa Press (Dark Conspiracy), the Polish RPG publisher Black Monk Games and Far Future Enterprises (Traveller) are all on board.
The game will be a boxed set. These are expensive, but the goal of the Kickstarter is to re-create the vibe of the popular first edition of the game. In the box, the default map is of Poland.
The PDF version of the game, expected in June 2021, costs SEK 298 and that’s about $34, €29 or £27.
It’s a hike up to SEK 498 for the boxed set. That’s about $57, €48 or £44 and includes all the stretch goals, comes with alpha access to the PDF later in 2020 and the finished PDF.
In the box, there are (at least) two full-colour books (a Player’s Manual and Referee’s ManuaL), character sheets and a large map. As the stretch goals are already falling, the box set will also likely include more combat maps, tokens, dice and cards.
There’s a limited edition that comes in a metal box. That costs SEK 798 or $91.
Twilight: 2000 has a focus on gear and realism. Free League will be adapting their Year Zero Engine for this. There be less random and no dice pool at all. We’re told;
Instead of a dice pool as in other YZE games, Twilight: 2000 uses a two-dice system. You’ll roll one base die for your skill and one base die for the attribute connected to that skill. Base dice range from D6s to D12s. Skills and attributes are rated from A to D, with a better score giving you a better die to roll. Attributes and skills are fairly broad, with specialties used to fine-tune your character. Combat uses battlemaps with 10-meter hexes to regulate movement and ranged attacks. Extensive systems for critical injuries as well as component damage to vehicles give crunch to the system, while keeping it fast and playable.
Curious? Think your squad could survive? You can check out more details at the Kickstarter campaign.
Readers like to you help to make Geek Native. Nip down to the comments below and let us know what you made of this blog post.