Wizards of the Coast’s Eberron setting for D&D was created by Keith Baker.
The setting came about from a Fantasy Setting Search competition in 2002, which attracted some 11,000 submissions. Baker won and then produced the Eberron Campaign Setting with Bill Slavicsek and James Wyatt.
Today, Baker released Exploring Eberron via the DMs Guild. This isn’t an official Wizards of the Coast book, although it’s part of the official community content that Wizards of the Coast run for D&D.
A PDF download of the 248-paged supplement will cost $29.95 and a premium hardcover copy will set you back $59.95.
Exploring Eberron is intended for DMs and players. The book covers the monstrous folk of Droaam, the goblinoid Heirs of Dhakaan, the Mror dwarves and their Realm Below, and the sahuagin and merfolk dwelling below the seas. Readers will find out more about the faiths of altruism, pragmatism, and darkness. The supplement also details the tomes of Dolurrh’s Vault of Memories, the Amaranthine Cities of Irian and Mabar, and the githzerai monks of Kythri.
Pages from the good looking book have been shared, and you can see the contents of Exploring Eberron below.
Chapter 1 is called Discovering Eberron and looks at the history of the world from the Dawn of Creation up to recent history.
The second chapter covers the races associated with the setting like Changelings, Elves of Aerenal, Kalshtar, Shifters and the Warforged.
The role of the divine and the Cults of the Dragon Below are discussed in chapter 3: Faiths of Eberron.
Sixty or so pages are spent on chapter 4, Uncharted Domains, in which Baker tours readers through exciting areas of the setting. There’s the Droaam, The Heirs of Dhakaan, The Mror Holds and The Thunder Sea which includes the Aboleths in the darkest depths.
Eberron has an interesting relationship with D&D Planes of Existence configuration, and this is discussed in more detail in chapter 5.
Chapter 6 digs into new character options, including new backgrounds, racial feats and class options for the Artificer, Bard, Cleric, Druid and Monk.
Chapter 7 is some ten pages on treasures such as Dragonmarks and Symionts while chapter 8 provides illustrations and statblocks for friends and foes like the Fey Rulers, Quori and Sahuagin.
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