The d6 design is inspired by hollow point bullets and the d10 by rifle bullets.
Tome of Mystical Tattoos for 5e makes its mark
Karl Nicolas’ Kickstarter to publish a compendium of over 100 unique and fully-illustrated magical tattoo for 5e is doing well.
Assassin’s Creed artist creates the Ultimate RPG Battle Map Creation Kit for VTTs
Xavier Deschenes has created environments in computer games for companies like EA and Ubisoft. Now they’re on Kickstarter with Ultimate RPG Battle Map Creation Kit for Virtual TableTop.
How To Be A Great Game Master host brings Epic Battlemaps to Kickstarter
Guy Sclanders, the host of YouTuBe series How To Be A Great Game Master, has teamed up with Dungeon Fog to bring a book battlemaps to Kickstarter.
Quick, dirty to the point: Tombpunk RPG launches on Kickstarter
Alan Bahr’s Tombpunk as Outland look to bring the 102-paged, 5.5×8.5 black and white ruleset to life as a way to power a bunch of micro-settings.
Memories of kidnapped kids: Into the Duskworld RPG
Into the Duskworld is a good looking but sombre RPG from Italian publisher Alter Ego Games.
Early bird discounts in The Cursed King: A 5e Adventure (episode 3)
In the campaign, which is intended to be a 5-year project, characters are investigating the myths and mysteries around an old king and the Flower of Lythillium.
Woodcraft: All-in-one Tabletop Game Organizer crowdfunds
Wood Project is a small company based in New York that’s come up with an organiser for tabletop games that packs away into a single dice tower.
Naughty and/or wholesome: Tall Tales
The pitch for Tall Tales is that too many other “creative games” lacked the constraints that make a game. These other games are more like creative exercises, while Tall Tale provides a structure for competition.
Voyages of the Vagabond: More than $50,000 pledged to make travelling in RPGs less boring
Do you struggle to run a scenario when the PCs decide they need to travel 100 miles across country? Or down the King’s Road for twice as far? Do you throw an encounter at them every few miles or let them get to their destination with barely a survival role?









