There’s no doubt that the Fantasy Town Generator is equally as impressive as it is helpful for GMs (and perhaps even authors).
Click one button, and the site will draw a fantasy town for you. You can accept the default settings or nudge the generator in a direction before it begins its work. That starts with a map. However, as you click again, picking out a building, you’ll get a list of NPCs who live there and their connections.
You may already suspect the depth and detail of this fantasy town. Click on one of those people, and you’ll get their description, their personality and where you might find them while visiting the town. 5e DMs also get ability scores.
As people move around, this fantasy generator comes with a clock so you can change the time and have the NPCs move around.
As you do in Google Maps, you can also change layers to add legends that highlight interesting locations like taverns, farms or guilds.
The fantasy town generator uses random seeds for this, and they’re exposed in the URL. So what? It means you can email someone the link to the town, which you can edit and customise, and you can Discord message them the link too.
Buildings are joined by rivers, even oceans, and farmland. If you want them, you can even pepper the map with countryside walls.
The Fantasy Town Generator is a work in progress. As the site is in development, the towns you build right now will be removed in the unknown future.
In other words, the towns aren’t stable as the project isn’t over.
I still think the generator is handy in its current state. If I was running a session and players made an unexpected stop, this would be my go-to site.
It’s absolutely worth buying the developer a coffee. It’s not much money, but the motivation, I’m sure, will drive the project forward.
Your thoughts? Join the banter below or start us off with an insightful observation?