Created by Dirk Stanley, Far Away Land uses 3 stats to determine base scores and a d6 system where the best dice is used to compare against a target number. Boons and flaws and bonuses or penalties to those roles.
The core rules are over 300 pages, great value for $5, and contain rules for character creation, gear, spells, combat, mass combat, crafting, abilities, NPCs and lots of monsters.
The Tome of Awesome details the Gods of Far Away Land, historians and architects of Far Away Land, heroes, religions, maps, languages and locations. There’s enough to weave your campaign around.
Far Away Land is a world where noknil clones are part of a hive mind, where clown plants hurl terrible jokes while stabbing their victims, where a cataclysmic event of the past has sewn together the various realms of creation to forge a nexus point on a fantasy world known as Far Away Land.
As the art alludes to, Far Away Land as a particular vibe. Here we can see warrior nuns riding attack bears in a melee against Lincoln clones armed with axes.
The setting is bizarre and colourful, a mixture of fantasy, sci-fi and 80s pop culture.
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