Vat-grown beauties, charming rogues, and boastful magicians stage their final acts on a sun-scorched, dying Earth.
Pelgrane and Robin D. Laws return with a Hillfolk bundle
The Kickstarter got nearly $100k back when it ran, and for now, the Hillfolk RPG bundle is live for a week.
The Esoterrorists RPG bundle: Defend against the Outer Dark
The Ordo Veritatis isn’t a myth. The group defends reality from the occult terrorists of the Esoterrorists and their attempt to bring Unremitting Horrors from the Outer Dark to our world.
Invite The Yellow King into your home for a low, low price
Pelgrane Press’ surreal and supernatural RPG, The Yellow King, did not have an easy ride from Kickstarter to today, but it’s here now and warping reality in all the right ways.
Level up your worldbuilding with the Bundle of Holding’s Worldbuilder’s Toolkit 7
The Bundle of Holding’s Worldbuilder’s Toolkit 7 contains two Suppressed Transmissions collections from Kenneth Hite, two books from Robin D. Laws, two Lazy DM offerings from Sly Flourish and a Kobold Guide as well as plenty more.
The ENnies 2020 winners have been announced, and a doom metal art RPG won Best Product of the Year
Hosts Misha Bushyager, Kenneth Hite, Robin D. Laws, Mike Pondsmith and Chris Spivey quickly got to grips with the format, although it was a steep learning curve.
The 2020 ENnies will continue despite Gen Con 2020 being cancelled
There will be a live stream of the wards at 8pm on the 30th of July and the event will be hosted by Ken Hite and Robin Laws.
HeroQuest offers up QuestWorlds SRD
The QuestWorlds SRD is an evolution of the 2000 Hero Wars game by Robin D Laws. Hero Wars was revised as HeroQuest in 2003, then republished in 2009 and then in 2015 the system was used in Greg Stafford’s world of Glorantha.
The Yellow King RPG has finally manifested
Written and designed by Robin D Laws, The Yellow King RPG is a GUMSHOE game inspired by Robert W. Chambers’ short stories.
Vapourware and murder: the curse of the Alas Vegas Kickstarter
People I knew started dying in ways that were weirdly connected to things I’d written into the game.