Jim Pinto’s second edition of The Carcass is pretty much written. This Kickstarter is to improve the art and tart adding extra classes. The game, which can be played without a GM, is about survival and it’s clear not every PC will. The funding goal was just $1,000 and at the time of writing there’s […]
Apocalypse Articles - Page 2
Looking back to 21st July 2015, Andrew Girdwood filed a report detailed as "Is gaming bad for you? Does it desensitize you to violence in a way that being a boxing, wrestling or action movie fan does not?". It also was tagged with Cory Doctorow.
The Apocalypse archive continues with the articles below.
Are gamers pessimistic about the future?
Is gaming bad for you? Does it desensitize you to violence in a way that being a boxing, wrestling or action movie fan does not? The debate has raged and will rage on for years to come. Geek Native had a copy of Wastelands 2, stories from the apocalypse, featuring authors like George R.R. Martin […]
Apocalyptic Survey: A Review of Dee Dee’s Seattle Survival Guide
Props can be a mighty powerful tool at the gaming table. Almost anything that can draw focus, enlighten or provide some sense of reality can make all the difference. While too many props can be a distraction, a scattering of flavourful colour can really engage the table with the game. At conventions, I have found […]
Free to Download: Neon Sanctum playtest kit
The game is set in a dangerous “cyberpocalypse world” and uses cards rather than a charater sheet. Neon Sanctum are aiming for a Kickstarter later this year but is taking feedback from playtesters first. You can download the “Print n Play” kit from here to access; The Rulebook (71 pages) THe cards (72, 8 A4 […]
Urban Shadows RPG promises corruption
Urban Shadows looks interesting. This is a Kickstarter, but it’s already funded, and it only took a few days. In fact, Andrew Medeiros’ game currently sits at x3 the target price, so this looks like a hot one. [Back Campaign] Urban Shadows certainly tempts me, and I like the style of the pitch. I can’t […]




