There's actually a lot of reasons Golden Age characters make great material. The DSVH includes several golden age characters like the Black Terror and Stardust the Super-Wizard, and even older characters like Robur the Conqueror and Dracula, but most of the characters are brand new.
The 20s in America is the era of Prohibition, alcohol is illegal and organised crime is booming. In the RPG you get to pick which side you're on.
Does it reflect poorly on roleplaying as an industry that such a list is needed in the first place?
A setting is about giving players options, more opportunities and tools to play the type of character they want to play.
Is the Alien RPG purely about staying alive?
Tips for keeping these Cthulhu horrors scary and an interview with author Gareth Ryder-Hanrahan.
The Sundermages were once human, But they're far far from it at this point. When you read the book, you'll understand why the cenobites go to them for advice.
Crossing does change you into a D&D version of yourself, so you become a Bard, or a Wizard, or a Fighter with actual fighting Feats - just to boost your odds of survival a bit.
So this season, the party is trapped in a dungeon that is constantly shifting rooms (like the movie Cube). Their goal is to find the "Fountain of Experience" so they can finally level up.
When running a horror game you need to do more than just listen to what they say, you also need to pay attention to how they say it, what makes them cringe, and what their body language reveals about their actions.