Explore the intersection of Beautiful Darkness and Melancholic Horror in Silent Læke with creator A Máquina do RPG in this exclusive interview.
Witcher meets Highlander: How Mythomachus brings deadly Greek folklore to 5e
The year is 1821, and Greece is a powder keg. While the human world burns with the fires of revolution against Ottoman oppression, a second, “silent” war rages in the shadows. Edge of Mythos, an indie studio based in Athens, is preparing to launch Mythomachus on Kickstarter this Tuesday. Billed as “The Witcher meets Highlander” […]
Beyond the gunplay: Why The Division roleplaying game is a story of human resilience
Arkhane Asylum’s partnership with Ubisoft for The Division roleplaying game signals a new era for the French studio as it moves to the international stage.
Interview with Loaded Dice: Preparing the WaaaghHouse for Warhammer 40,000 11th Edition
South Wales retailer Loaded Dice has already sold out of premium pre-orders for the unannounced Warhammer 40,000 11th Edition. Read our full interview.
Suburban horror and censored violence: Ryan Loos on the 1950s dystopia of Serenity Springs
Explore the unsettling suburban horror of Serenity Springs, a 5e setting where social rules and censored damage mechanics redefine roleplaying games.
You Must Be This Tall To Read This Interview With John Robert McGuire
John Robert McGuire and Ivan Rehzi launch You Must Be This Tall To Ride. Discover a family friendly kids on bikes comic about a portal filled amusement park.
From Elizabeth Moon to Aaron Allston: How Surbrook Press builds encyclopaedic RPG worlds
Veteran RPG writer Michael Surbrook discusses his upcoming portal fantasy setting Well of the Worlds and adapting beloved literary universes for the tabletop.
Card combat and hero’s harems: Andrea Ruggeri on the Gates of Krystalia
Andrea Ruggeri discusses the mechanics of Gates of Krystalia, from card-based strategy to the debate surrounding AI and adult content in TTRPGs.
Is Superheroic Fantasy D&D’s Future? A Complete Class Compendium Conversation
Let’s look at the compendium, give my impressions, and talk to its creator about whether he wrote superheroic fantasy or the reader is reinterpreting his work.
From travel writer to DM: How real-world wanderlust shapes extraordinary RPG locations
We interview Duncan Rhodes about his new book, The Creative Game Master’s Guide to Extraordinary Locations. Learn how his background as a travel writer helps him turn generic fantasy maps into versatile, session-sustaining set pieces.









