This War of the Worlds game will be appearing on both the Xbox Live Arcade and the PlayStation Network. Paramount Digital have the license but the game is being developed by Other Ocean Interactive. It was Other Ocean who was responsible for the XBLA conversion of Castlevania: Symphony of the Night. They go for a […]
Games news, reviews and discoveries
Welcome to Geek Native's command centre for all things gaming. This is your primary hub for the latest news, reviews, and discoveries from the vibrant worlds of tabletop gaming. We delve deep into immersive tabletop roleplaying games, strategise over the latest board games, and shuffle up for compelling card games. Our passion is for the analogue experience, the roll of the dice, and the community around the table.
We also keep you plugged into the digital scene, covering highlights from the worlds of PC blockbusters and the latest releases for Nintendo, Xbox, and PlayStation. But whether you roll dice or mash buttons, our heart lies with the tabletop. Power up and dive in.
The One Ring: Adventures over the Edge of the Wild RPG review
The One Ring RPG is the latest Lord of the Rings roleplaying games. My main aspiration when I bought the game, buying it as a pre-order, was that it felt like Lord of the Rings. I think we all have our own take on Lord of the Rings. We now even have a generation of […]
Augmented Reality CCG – Drako
I remember Eye of Judgement well. I never played it – but I saw friends beginning to dabble with it. It was a collectable card game that the PS Eye turned into something special. The camera would scan the cards being used in the game and provide some pretty cool animations. The game was closed […]
Dark Crystal RPG in the works
There’s a rumour there will be a sequel to the Dark Crystal. According to the gossip, Omnilab Media and The Jim Henson Company will produce a 3D movie called “Power of the Dark Crystal” with special effects and puppets. It’s been suggested that Michael and Peter Spierig will direct. To be honest, only time will […]
Fffuuu says: Merchants in RPGs are greedy buggers
I think this ffffuuu-style comic is 100% true. There’s no doubt in this blogger’s mind that this is exactly how merchants, traders and shop owners behave in computer RPGs. I suspect merchants and traders might try this approach in some traditional tabletop RPGs too! What do you think?
Docu-trailer for Final Fantasy XIII-2
If you’re worried about spoilers to Final Fantasy XIII then this isn’t the post for you. Read something else. I was really excited about FFXIII before it came out… but eventually gave up, trapped in the farm and fight cycle of the grasslands. This is a sequel. It had (some) of the same characters. We […]
Free to Download: Dark Eon Assassin comic
Mongoose Publishing have a new game on the way. It’ll be a solo boardgame and called Dark Eon Assassin: Tyrant of Acheron. A solo boardgame is an interesting idea. Something to do while you’re waiting for gamers to arrive or when you can’t sleep at night. In the game you’re a genetically bred assassin – […]
Black Knight Sword looks good
Black Knight Sword looks like an interesting computer game; not just because it describes itself as a dark fantasy. It also describes itself as “interactive kamishibai“. If you’re not familiar with kamishibai it’s paper drama theatre and in Black Knight Sword players control the figures. Historically, it was often monks who told the story. Gameplay […]
Awesomenauts
This blog doesn’t often look at Xbox Live Arcade games but Awesomenauts had a title interesting enough to catch the attention. Awesomenauts is a MOBA. I’m told that’s a Multiuser Online Battle Arena and as far I can I tell you log in simply to blast chunks off one another. Awesomenauts has Russian monkeys with […]
Is this the best GM seat ever?
Have you ever encountered the “too many books – too few desk space” problem while running a game? You can’t leave books out on the floor; players might get a peak of what’s to come. In fact, sometimes you may want a book sitting harmlessly on its shelf until it’s needed so players don’t have […]









