This time around the indie publisher seems to be sticking clear of Cthulhu and communists and have turned their attention to imagining what if a sword and sorcery setting evolved a little to a more ‘sophisticated’ era. You can follow the progress on the Kickstarter page.
This is a supplement for D&D’s 5th edition. There’s a goal of $4,000 set, and the Sons have raised $2,500 with, at the time of writing, 22 days to go. It’s looking healthy.
A pledge of $18 gets you the PDF, and $38 gets you the full-colour print copy via DriveThruRPG.
This is a game with investigation, intrigue and espionage. You’re an operative, someone who is either working to maintain the status quo or rebel against it. The core rules are about 200-250 pages, with a setting for Rational Magic as a game world, NOCs, optional investigation rules for 5e, at least three scenarios, faction lists, pre-genned characters and the Lore System rules.
The Lore System
This is the second edition of the Lore System, purpose-built for Rational Magic and now tested and evolved. Sons tell us this will give you a fast yet meaningful playing experience and is based on games like FATE and GUMSHOE.
Stretch goals include more illustrations (School of Theoretical High Energy Conversions), extra scenarios and a traditional hardback print run.
Level up your geek stat by contributing to the comments.