And you can buy it today from the DMs Guild.
This isn’t a review of the book but an executive summary of the contents. As this is a digital download you can access a free preview from the DMs Guild before you buy too.
Chapter One introduces the world of Eberron, describing it as a pulp adventure with neo-noir intrigue and introducing the concept that if It exists in D&D, there’s a place for It in Eberron.
Chapter Two introduces the continent of Khorvaire and its magic. We’re talking about Magewrights, Wandslingers and getting to know the Magical Economy. We’re told about the Nations of Eberron, Aundair, Breland, Cyre, Darguun, The Demon Wastes, Droaam, The Eldeen Reaches, Karrnath, The Lhazaar Principalities, The Mror Holds, Q’barra, The Shadow Marches, The Talenta Plains, Thrane, Valenar and Zilargoe.
Chapter Three talks about the races of Eberron beginning with the Changelings, Shifters and Warforged before visiting the traditional races of core D&D 5e.
Chapter Four is all about the Dragonmarks with over 20 pages for various Marks and creating a Dragonmarked character. Chapter Five is a few pages of magic items.
Eberron is known for Sharn, City of Towers, and that’s what the 30 or so pages of Chapter Six spend their time on. This means a look at places like the Central Plateau Quarter, Dura Quarter, Menthis Plateau Quarter, Northedge Quarter, Tavick’s Landing Quarter and I know that’s more than four quarters but that’s the least of Sharn’s quirks.
This new 5e book is 176 pages long and written by Keith Baker, Ruty Rutenberg, Jeremy Crawford, Mike Mearls and Kate Welch.
Wayfinder’s Guide to Eberron isn’t in the Christmas in July sale currently live at the DMs Guild but I thought it was worth checking.