Kitao Sakurai’s Street Fighter arrived at Vue in Edinburgh’s Omni Centre this October with an eclectic cast and modest critical expectations. Rather than attempting an exhaustive recreation of Capcom’s tournament brackets, this live-action reboot functions as a breezy, corporate-dystopian popcorn flick that works best when your brain is firmly in neutral.
| Detail | Specification |
| Film | Street Fighter (2026) |
| Director | Kitao Sakurai |
| Runtime | 119 minutes |
| Screening Venue | Vue Cinema, Omni Centre, Edinburgh |
| Score | 6.5 / 10 |
Format blending: Anime origins and dystopian arenas
The narrative avoids getting bogged down in linear tournament matches by cutting straight through them. Anyone who grew up pumping coins into Street Fighter II arcade cabinets remembers the formula: round after round of standard fighters before hitting wall bosses like Balrog, Sagat, Vega, and M. Bison. Sakurai knows filming every bracket bout would drag the pacing into submission. He skips entire tournament fights off-screen, keeping the plot moving toward its central conflict.
The stylistic hook is its hybrid structure. The film opens with an animated sequence capturing the shared training and falling out between Ken Masters and Ryu, including Ryu’s battle against the corrupting influence of the Satsui no Hado. Rather than using Who Framed Roger Rabbit-style simultaneous compositing, the production deploys animated sequences as stylised flashback transitions. It establishes an authentic comic-book aesthetic before dropping the characters into a bleak, live-action near-future dominated by M. Bison’s corporate greed.
The physical setting abandons traditional street brawls. The tournament takes place in a private hotel-and-dome complex, framed by Bison’s overarching corporate conspiracy.
Character dynamics and cast performance
The ensemble cast delivers mixed results across its fighting roster, leaning heavily on the central rivalry:
- Noah Centineo (Ken Masters): The emotional anchor of the film. Centineo leans into Ken’s brash, arrogant American persona with enough charm to prevent the character from feeling grating, giving the audience a clear point of entry.
- Andrew Koji (Ryu): Handled with dedication, though the writing treats Ryu more like a rigid GM plot device than a fully realised human. Koji’s martial arts credentials show through, but the script leaves him little room to emote beyond stoic perfection.
- Callina Liang (Chun-Li): Brings genuine heart and crisp fight choreography to her scenes, serving as the connective tissue pulling Ken and Ryu into the competition.
- Kyle Mooney (Marvin): Appears as an awkward, uncomfortably lecherous tech specialist fixated on Chun-Li – a sharp, satirical nod to gaming subculture tropes.
- Olivier Richters (Zangief): The Dutch bodybuilder provides an imposing physical frame that looks almost computer-generated without needing visual effects.
- Jason Momoa (Blanka): Provides vocal duties for the animated sequences, leaning comfortably into wild, feral kinetic energy.
- 50 Cent (Balrog) & Cody Rhodes (Guile): Curtis Jackson brings heavy-handed boxing presence as Balrog, while WWE wrestler Cody Rhodes slots naturally into Guile’s flat-top military machismo.

Physique and visual balance
The production unabashedly showcases physical form. From combat gear to bare-chested brawlers, the film’s visual design mirrors Capcom’s exaggerated arcade anatomy. While female fighters receive their share of stylised costuming, the camera spends equal time emphasising hyper-muscular male physiques. It operates firmly within traditional action cinema aesthetics, prioritising faithful character silhouetting over gritty realism. That said, like the computer game, the bare-chested men are men guys want to be, and the lithe women are women guys want to be with. There’s no escaping entirely from the male gaze here.
Tournament plot and sequel setup
The script packs more subplots into its two-hour runtime than it can realistically resolve. Between Ryu and Ken’s unresolved history, Bison’s back-room machinations, and half the tournament matches occurring off-screen, the third act prioritises teasing future franchise entries over tying off every loose thread.
At 6.5/10, Street Fighter (2026) hits a respectable middle tier. It lacks the polish of top-tier martial arts cinema, but as an unapologetic, brain-off action adaptation, it provides two hours of solid arcade fun.